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Frequently Asked Questions
The Gamers, Marksman and Taster experiences. minimum age is 12, the WWII Historic experience minimum age is 14. Air-rifle minimum age is 10.
All attendees under the age of 18 must be accompanied by a guardian or parent over the age of 21.
No, You will be in good hands! We offer expert tuition and supervision by fully trained NRA instructors at all of our experiences. All our events are formatted so that even those with no experience can take part.
Yes, there is amply parking on hard surface at our range and a good access road. Please note the 10mph limit on site.
Yes, there is space for spectators at the indoor range and viewing is through a window to the range; however, due to the busy nature of the range we would ask you to keep spectators to a minimum.
Yes, so long are you are safe and follow the Range Officers’ instructions and everyone in the photos agrees to them being taken. Please remember to tag Skill at Arms on any photos you post! Live-streaming, playing music or taking calls is not allowed on the firing point. On the indoor range we will take pictures if you wish and there will be time for posed shots at the end if you would like them.
There is a tea hut on site offering refreshments during the warmer climates and specific days. There are a number of restaurants within walking distance and plenty of stores within a 2 minute drive from the venue.
Please head on over to the ‘Reviews’ page where you will find links to our Trip Advisor and Facebook reviews.
Yes, of course. Please pay for the experiences as usual and they will receive a booking code to post. If the code is used to make bookings at least 10 times in the 30 days after your post we will refund your individual purchase.
To book your experience day, click the link on the Experiences page or head on over to our Booking page
You can find more information about each of the experiences on their respective individual pages here:
Marksman Experience
Historic WWII Shooting Experiences
Gamer’s Rifle Shooting Experiences
Air Rifle Pay-and-Play
Yes, we welcome corporate and private experience days and we can tailor the experiences to your needs. Please contact us so we can get started!
Groups of more than 4 can be catered for in many circumstances. To book large groups of up to 8 or more please contact us in the first instance. We will then arrange extra staffing and agree a suitable date for your group.
You can purchase vouchers on our Gift Vouchers page.
The following cancellations charges apply:
>4 weeks notice: Full refund or reschedule
≤4 weeks notice: No refund
Failure to attend: No refund
In the In the event you or one of your party test positive for Covid or are unable to attend the event, we welcome substitutes attending in your place at no additional cost.
If you are unable to attend the event we welcome substitutes attending in your place at no additional cost.
Rescheduling will be allowed, taking in to account the cancellation notice periods.
A charge may be made for late changes.
1. Amendments: SAA reserves the right to modify the programme up to the day of the experience. At times it may be necessary, due to unforeseen circumstances, to alter the programme, venue and/or cancel altogether. Customers will be notified of any changes.
2. Cancellation: If unforeseen circumstances cause SAA to cancel an event all customers will be informed as soon as possible and an alternative date or full fee refund will be made.
3. Cancellation: If, for any reason, SAA has to cancel an event, SAA accepts no responsibility for covering travel, hotel or other costs incurred by customers.
You can purchase vouchers on our Gift Vouchers page.
Skill at Arms Gift Vouchers are automatically generated and are sent to you instantly. In the event of non-receipt, please ensure you check your junk or spam from the email address you purchased your voucher.
As standard, vouchers purchased on the site will expire 1 year from the date the email is sent to you.
Yes, you can purchase multiple vouchers on our Gift Vouchers page.
Yes – you can! So long as you place your booking before the expiry date of the voucher, the experience date can be for anytime in the future (before or after the expiry date).
Sadly not. Once your voucher has expired, it is no longer valid and should be disposed of. Most vouchers will last for 12 months so you should have more than enough time to book in your experience. You can purchase new vouchers on our Gift Voucher page.
No, we do not sell rifles or ammunition at Skill at Arms. Any ammunition that that has not been used on an experience must be returned to the range officer. Leaving the site with either firearms or ammunition in your possession is an offence with stiff penalties under UK Law.
No. All our firearms are inspected regularly to ensure they are safe to use and we cannot be held responsible for any possible incidents with air rifles/pistols or firearms that we have not checked or maintained ourselves.
Short answer is Yes.
We do not condone or entertain any illegal activity especially with firearms, this is our livelihood as well as our hobby. We fully comply with the relevant UK firearms legislation and we are fully insured to cover our liability should anything untoward happen.
Not with us on our Experiences. UK law does allow many of the rifles to be owned and shot in their origianal calibre or cartridge size but you would have to join a club or find a local club that is having an open day. The law only allows us to run the Experiences using the smaller cartridges.
Short answer is No.
Handguns and machine guns are generally banned in the UK.
Real firearms. All our rifles are live fire ‘real’ firearms. They are adapted or built to fire the .22 Long Rifle (.22LR) cartridge making the experience UK legal.